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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Keras Authion
Science and Trade Institute Caldari State
15
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Posted - 2011.11.15 14:29:00 -
[1] - Quote
Toggleable standing lists. Would be handy if I could have one list for incursions and one standard use.
Fix the drone commands. At the moment they need 2-4 commands to do what thy have been told to. With just one shortcut key press they tend to forget what it is.
Allow us to bypass the PI planet spin when going to manage the colony. Now it just wastes a second.
Fix the ghost E-war meter. Currently these persist after the ship jamming/painting/whatever has died until docking.
D-scan improvements. Something that doesn't require so much clicking. |

Keras Authion
Science and Trade Institute Caldari State
15
|
Posted - 2011.11.15 15:35:00 -
[2] - Quote
Allow us to reorganize the watchlist without removing everyone in it first. This is a PITA when people come and go in incursion fleets.
Hotkeys for tagging. Navigating through the right-click menu is cumbersome.
Targeting the person speaking in the fleet. Would be useful for those "Someone's at the door, logis keep an eye on X" situations.
Scan probes do not resize correctly every time leaving one probe at different radius.
Allow the probe launcher to autocycle.
Some new class of incursions between scout and vanguard sites. Scouts can be done solo in an unrigged meta-fitted caracal, then you need logistics for the next difficulty. |

Keras Authion
Science and Trade Institute Caldari State
16
|
Posted - 2011.11.15 16:11:00 -
[3] - Quote
Different colour gates for different legs of waypoints. This would make it clear which gate you should take if the route goes through the same system twice. Example: I have a route to Jita and from there a second waypoint to system A. At system X I have two yellow gates - one towards Jita and one towards system A. However I'm not familiar with the area and don't know which one to take to get to Jita as there are 3 more jumps to go.
Frigate-sized logistics (and this could be out of the scope of this thread). These would give mobile small gang remote repair and an use for those small and medium repair modules. |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2011.12.04 11:42:00 -
[4] - Quote
Different icons for Reactor control units and Power diagnostic systems. At the moment they are using the same picture in their descriptons. |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2011.12.11 17:26:00 -
[5] - Quote
The player ship icons could use some love. At the moment they are just a box that tells you that the ship belongs to a player. Of course there are minor differences, but it's literally a matter of a few pixels.
The space could be used more efficiently with tactical icons for ship classes in the style of Homeworld or Supreme Commander. This way you could easily see the ship types and free some room from the ship type column in the overview. |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2012.01.25 09:42:00 -
[6] - Quote
-Some module descriptions could use more flavour. The old names could be introduced to the description in the show info screen. For example the rockets are rather bland. "A small rocket with a plasma warhead". Nothing wrong with it per se but it could use a little more flavour, like "Sometimes sold as foxfire rocket". Likewise the meta afterburner descriptions would be better with "The experimental Y-S8 Hydrocarbon afterburner gives a boost..." rather than the current "Gives a boost...".
-A container with divisions. It would be handy for storing all those blueprints in a tidy manner rather than either having a dozen small containers cluttering your hangar or a big mess in one container.
-Animations in the overview. A short animation for ships warping in, out and exploding. As a logi it's difficult to see if the target was able to get away or popped and some basic animation would certainly enhance the overview in any case.
--Icons for players in overview could use some love. At the moment all you can tell from it is that this is a player ship. With different colours and geometric shapes you could make it much more functional. It most certaily would be nice to easily see the size and maybe the class or tech level of other players in the grid. For an example see the Homeworld or Supreme Commander series. |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2012.03.07 10:45:00 -
[7] - Quote
More configurable CSPA charge. I tend to keep it as zero for fleeting purposes but the recent mass-mailing made me think that it could be improved.
Couldn't we set the charge per personal standings level, action (mail / convo / fleet...) or even on person to person basis if needed. Or if it's a mass-mail not coming from a mailing list. |

Keras Authion
Science and Trade Institute Caldari State
124
|
Posted - 2013.03.13 09:38:00 -
[8] - Quote
The in-game browser bookmark management is horrible. You can't organize the order they appear in, it's based on the order of creating the bookmark. The drop-down box displays a limited amount of boomarks and after that you need to look for the rest in a second layer.
Make the last cycle of the planetary extractors able to add new orders. Currently you need to wait until the program is finished until you can issue new orders. This makes the queue either move later and later every time or you lose cycles if you make it last less. Let's say you check the PI daily in the morning. The first day you check at 8:00 and after finishing the queue it's 8:02. Now it slowly creeps later and later until you need to either take a shorter cycle (which is an annoyance) or leave the planet not extracting for whenever you can get back, when it all starts over. This post was rated "C" for capsuleer. |

Keras Authion
Science and Trade Institute Caldari State
127
|
Posted - 2013.07.09 06:28:00 -
[9] - Quote
I don't know if this thread is still being monitored but I'll just drop this here.
Why the info panels cannot be moved from the upper left corner? I'm playing eve stretched over two monitors because the laptop screen is a bit too small for standalone. Since the bigger screen is on the right side some of the stuff will go over the laptop screen range. That is the info panels and PI command window. Now it isn't crippling but you have to check the info window for your route so there isn't any unwanted systems in your route and moving the window down just a bit to get to the submit in PI. It would be nice to be able to move these. This post was rated "C" for capsuleer. |
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